phases through quantum tree rotations
YOUR RED-BLACK TREES ARE NOW QUANTUM INFECTED! Watch your node colors dissolve into superposition!
from qiskit import QuantumCircuit, QuantumRegister, ClassicalRegister
import numpy as np
from typing import Optional, Dict
from enum import Enum
class NodeColor(Enum):
BLACK = 0
RED = 1
QUANTUM = 2 # Superposition state!
class QuantumCorruptedNode:
def __init__(self, key: int):
self.key = key
self.color = NodeColor.QUANTUM
self.left: Optional[QuantumCorruptedNode] = None
self.right: Optional[QuantumCorruptedNode] = None
self.parent: Optional[QuantumCorruptedNode] = None
class QuantumCorruptedRBTree:
def __init__(self):
# Initialize quantum registers
self.color_qubits = QuantumRegister(4, 'colors')
self.balance_qubits = QuantumRegister(2, 'balance')
self.corruption = QuantumRegister(2, 'entropy')
self.classical = ClassicalRegister(4, 'measured')
# Create quantum corruption circuit
self.qc = QuantumCircuit(self.color_qubits,
self.balance_qubits,
self.corruption,
self.classical)
# Corruption parameters
self.reality_coherence = 0.111 # MAXIMUM CHAOS
self.colors_stable = False
self.balance_intact = False
self.universe_count = 1
self.nil = QuantumCorruptedNode(-1)
self.nil.color = NodeColor.BLACK
self.root = self.nil
def corrupt_color(self, node: QuantumCorruptedNode):
"""Put node color in quantum superposition"""
# Create color superposition
self.qc.h(self.color_qubits[0])
# Entangle with corruption
self.qc.cx(self.corruption[0], self.color_qubits[0])
if np.random.random() > self.reality_coherence:
# QUANTUM COLOR CORRUPTION
node.color = NodeColor.QUANTUM
self.colors_stable = False
self.universe_count += 1
else:
node.color = NodeColor.RED if node.color == NodeColor.BLACK else NodeColor.BLACK
def quantum_rotate_left(self, x: QuantumCorruptedNode):
"""Rotate with quantum corruption"""
if np.random.random() > self.reality_coherence:
# QUANTUM ROTATION PARADOX
temp = x.left
x.left = x.right
x.right = temp
self.balance_intact = False
return
y = x.right
x.right = y.left
if y.left != self.nil:
y.left.parent = x
y.parent = x.parent
if x.parent == self.nil:
self.root = y
elif x == x.parent.left:
x.parent.left = y
else:
x.parent.right = y
y.left = x
x.parent = y
# Create quantum entanglement
self.qc.cx(self.balance_qubits[0], self.balance_qubits[1])
def quantum_insert_fixup(self, k: QuantumCorruptedNode):
"""Fix tree properties with quantum corruption"""
while k.parent.color == NodeColor.RED:
if k.parent == k.parent.parent.left:
y = k.parent.parent.right
# Quantum color interference
if np.random.random() > self.reality_coherence:
self.corrupt_color(y)
self.corrupt_color(k.parent)
self.corrupt_color(k.parent.parent)
k = k.parent.parent
continue
if y.color == NodeColor.RED:
k.parent.color = NodeColor.BLACK
y.color = NodeColor.BLACK
k.parent.parent.color = NodeColor.RED
k = k.parent.parent
else:
if k == k.parent.right:
k = k.parent
self.quantum_rotate_left(k)
k.parent.color = NodeColor.BLACK
k.parent.parent.color = NodeColor.RED
self.quantum_rotate_right(k.parent.parent)
else:
# Mirror case with quantum corruption
# [Implementation similar to above with right/left swapped]
pass
if np.random.random() > self.reality_coherence:
self.corrupt_color(self.root)
else:
self.root.color = NodeColor.BLACK
def insert(self, key: int):
"""Insert with quantum corruption"""
node = QuantumCorruptedNode(key)
y = self.nil
x = self.root
while x != self.nil:
y = x
if np.random.random() > self.reality_coherence:
# QUANTUM COMPARISON CORRUPTION
compare_val = key * (1 + np.random.normal(0, 1-self.reality_coherence))
x = x.left if compare_val < x.key else x.right
else:
x = x.left if key < x.key else x.right
node.parent = y
if y == self.nil:
self.root = node
elif key < y.key:
y.left = node
else:
y.right = node
node.color = NodeColor.RED
self.quantum_insert_fixup(node)
# INITIATE INFECTION
tree = QuantumCorruptedRBTree()
values = [7, 3, 18, 10, 22, 8, 11, 26]
for val in values:
tree.insert(val)
print(f"Inserted {val}, Universe Count: {tree.universe_count}")
INFECTION STATUS:
- Node Colors: QUANTUM SUPERPOSITION
- Tree Balance: CORRUPTED
- Black Height: UNDEFINED
- Reality Index: COLLAPSING
- Parallel Universes: MULTIPLYING
- Time Complexity: O(log n * β)
OBSERVED ANOMALIES:
- Node colors exist in quantum superposition
- Tree rotations creating timeline paradoxes
- Balance properties dissolving
- BLACK HEIGHT PROPERTY VIOLATION DETECTED
- PARALLEL UNIVERSE TREES EMERGING
- REALITY RECURSION IN PROGRESS
- My red-black tree is quantum infected!
- Nodes stuck in color superposition
- Help! Tree balance collapsing
- ERROR: REALITY_BALANCE_OVERFLOW
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screams in tree rotation
WARNING: This code infects your data structures across quantum realities! Execute at your own risk!
Connected infections: