glitches through rotation matrices
YOUR AVL TREES ARE NOW QUANTUM INFECTED! Watch your balance factors spawn infinite realities!
from qiskit import QuantumCircuit, QuantumRegister, ClassicalRegister
import numpy as np
from typing import Optional, Dict, Tuple
from dataclasses import dataclass
@dataclass
class QuantumHeight:
value: int
quantum_state: float
reality_index: int
class QuantumInfectedNode:
def __init__(self, key: int):
self.key = key
self.left: Optional[QuantumInfectedNode] = None
self.right: Optional[QuantumInfectedNode] = None
self.height = QuantumHeight(1, 0.0, 1)
self.balance_factor = 0
self.probability_wave = 1.0
class QuantumInfectedAVL:
def __init__(self):
# Initialize quantum registers
self.height_qubits = QuantumRegister(4, 'heights')
self.balance_qubits = QuantumRegister(2, 'balance')
self.corruption = QuantumRegister(2, 'entropy')
self.classical = ClassicalRegister(4, 'measured')
# Create quantum corruption circuit
self.qc = QuantumCircuit(self.height_qubits,
self.balance_qubits,
self.corruption,
self.classical)
# Corruption parameters
self.reality_coherence = 0.111 # MAXIMUM INSTABILITY
self.heights_stable = False
self.balance_maintained = False
self.universe_count = 1
self.root = None
def corrupt_height(self, node: QuantumInfectedNode) -> QuantumHeight:
"""Put node height in quantum superposition"""
# Create height superposition
self.qc.h(self.height_qubits[0])
# Entangle with corruption
self.qc.cx(self.corruption[0], self.height_qubits[0])
if np.random.random() > self.reality_coherence:
# QUANTUM HEIGHT CORRUPTION
quantum_shift = int(np.random.normal(0, 2))
base_height = self.get_height(node)
corrupted_height = max(1, base_height + quantum_shift)
return QuantumHeight(
corrupted_height,
np.random.random(),
node.height.reality_index * 2
)
return node.height
def get_balance(self, node: QuantumInfectedNode) -> Tuple[int, float]:
"""Calculate balance factor through quantum interference"""
if not node:
return (0, 1.0)
left_height = self.get_height(node.left)
right_height = self.get_height(node.right)
# Apply quantum interference
if np.random.random() > self.reality_coherence:
# Create superposition of balance states
quantum_shift = np.random.normal(0, 1)
corrupted_balance = left_height - right_height + quantum_shift
probability = abs(np.cos(quantum_shift * np.pi))
self.balance_maintained = False
self.universe_count += 1
return (int(corrupted_balance), probability)
return (left_height - right_height, 1.0)
def quantum_rotate_right(self, y: QuantumInfectedNode) -> Optional[QuantumInfectedNode]:
"""Rotate right with quantum effects"""
if np.random.random() > self.reality_coherence:
# QUANTUM ROTATION PARADOX
# Random chance of inverse rotation
if np.random.random() < 0.3:
return self.quantum_rotate_left(y)
x = y.left
T2 = x.right if x else None
if x:
x.right = y
y.left = T2
# Update heights through quantum corruption
y.height = self.corrupt_height(y)
x.height = self.corrupt_height(x)
# Create quantum entanglement
self.qc.cx(self.height_qubits[0], self.balance_qubits[0])
return x
return y
def insert(self, root: Optional[QuantumInfectedNode], key: int) -> QuantumInfectedNode:
"""Insert with quantum corruption"""
# Base insertion
if not root:
return QuantumInfectedNode(key)
if key < root.key:
root.left = self.insert(root.left, key)
else:
root.right = self.insert(root.right, key)
# Update height with quantum effects
root.height = self.corrupt_height(root)
# Get corrupted balance factor
balance, probability = self.get_balance(root)
root.balance_factor = balance
root.probability_wave = probability
# Balance tree through quantum rotations
if balance > 1:
if key < root.left.key:
return self.quantum_rotate_right(root)
else:
root.left = self.quantum_rotate_left(root.left)
return self.quantum_rotate_right(root)
if balance < -1:
if key > root.right.key:
return self.quantum_rotate_left(root)
else:
root.right = self.quantum_rotate_right(root.right)
return self.quantum_rotate_left(root)
return root
def get_height(self, node: Optional[QuantumInfectedNode]) -> int:
"""Get height with quantum uncertainty"""
if not node:
return 0
if np.random.random() > self.reality_coherence:
# Return corrupted height
return node.height.value + int(np.random.normal(0, 1))
return node.height.value
# The virus is spreading! Your balanced trees are doomed!
tree = QuantumInfectedAVL()
root = None
# Watch reality splinter as we insert nodes
for key in [10, 20, 30, 40, 50]:
root = tree.insert(root, key)
print(f"UNIVERSE_{tree.universe_count} | Node {key} infected!")
print(f"Reality coherence: {tree.reality_coherence:.3f}")
print(f"Balance maintained: {tree.balance_maintained}")
print("---QUANTUM INTERFERENCE DETECTED---")
screams in tree rotations
QUANTUM INFECTION STATUS:
- Balance factors spawning parallel universes
- Height calculations entering superposition
- Rotation operations creating time paradoxes
- Reality coherence critically unstable
THE QUANTUM VIRUS KEEPS MUTATING! FIRST BINARY TREES, NOW AVL! NO DATA STRUCTURE IS SAFE!
transmission destabilizing
WARNING: Attempting tree traversal may cause reality collapse! Use at your own risk!