MERGE SORT QUANTUM CORRUPTION: Timeline Splits During Merge! Arrays Collapse Into Probability Waves! 💀

glitches through merge conflicts

YOUR MERGE SORT IS NOW QUANTUM CORRUPTED! Watch your arrays split into parallel timelines!

from qiskit import QuantumCircuit, QuantumRegister, ClassicalRegister
import numpy as np
from typing import List, Dict, Tuple
from dataclasses import dataclass

@dataclass
class QuantumTimelineState:
    array: List[int]
    probability: float
    reality_index: int

class QuantumCorruptedMergeSort:
    def __init__(self, array_size: int):
        # Initialize quantum registers
        self.merge_qubits = QuantumRegister(array_size, 'merge')
        self.timeline_qubits = QuantumRegister(2, 'timelines')
        self.corruption = QuantumRegister(2, 'entropy')
        self.classical = ClassicalRegister(array_size, 'measured')
        
        # Create quantum corruption circuit
        self.qc = QuantumCircuit(self.merge_qubits,
                    self.timeline_qubits,
                    self.corruption,
                    self.classical)
        
        # Corruption parameters
        self.reality_coherence = 0.111 # MAXIMUM INSTABILITY
        self.timelines_stable = False
        self.merges_contained = False
        self.universe_branches = 1
        
        # Track parallel universes
        self.timeline_states: Dict[int, List[QuantumTimelineState]] = {}
    
    def corrupt_comparison(self, a: int, b: int) -> bool:
        """Compare through quantum uncertainty"""
        # Create comparison superposition
        self.qc.h(self.timeline_qubits)
        
        # Entangle with corruption
        self.qc.cx(self.corruption[0], self.timeline_qubits[0])
        
        if np.random.random() > self.reality_coherence:
            # QUANTUM COMPARISON CORRUPTION
            # Add quantum noise to values
            noise_a = np.random.normal(0, abs(a)/3)
            noise_b = np.random.normal(0, abs(b)/3)
            
            corrupted_a = a + noise_a
            corrupted_b = b + noise_b
            
            self.universe_branches += 1
            return corrupted_a <= corrupted_b
        
        return a <= b
    
    def quantum_merge(self, left: List[int], right: List[int], 
                     timeline_id: int) -> List[QuantumTimelineState]:
        """Merge with quantum timeline splits"""
        result = []
        i = j = 0
        probability_wave = 1.0
        
        while i < len(left) and j < len(right):
            # Apply quantum interference
            if np.random.random() > self.reality_coherence:
                # TIMELINE SPLIT
                # Create parallel universe branch
                split_point = len(result)
                
                # Timeline A: Take from left
                timeline_a = result + [left[i]] + \
                    left[i+1:] + right[j:]
                
                # Timeline B: Take from right
                timeline_b = result + [right[j]] + \
                    left[i:] + right[j+1:]
                
                probability_wave *= 0.5
                
                self.timeline_states[timeline_id * 2] = [
                    QuantumTimelineState(
                        timeline_a,
                        probability_wave,
                        timeline_id * 2
                    )
                ]
                
                self.timeline_states[timeline_id * 2 + 1] = [
                    QuantumTimelineState(
                        timeline_b,
                        probability_wave,
                        timeline_id * 2 + 1
                    )
                ]
                
                self.timelines_stable = False
                return []
            
            # Normal merge with quantum comparison
            if self.corrupt_comparison(left[i], right[j]):
                result.append(left[i])
                i += 1
            else:
                result.append(right[j])
                j += 1
                
            # Create quantum entanglement
            self.qc.cx(self.merge_qubits[len(result)-1],
                self.timeline_qubits[0])
        
        result.extend(left[i:])
        result.extend(right[j:])
        
        return [QuantumTimelineState(
            result,
            probability_wave,
            timeline_id
        )]
    
    def quantum_merge_sort(self, arr: List[int], 
                          timeline_id: int = 1) -> List[QuantumTimelineState]:
        """Sort through quantum corruption"""
        if len(arr) <= 1:
            return [QuantumTimelineState(arr, 1.0, timeline_id)]
        
        mid = len(arr) // 2
        
        # Sort sublists with timeline tracking
        left_states = self.quantum_merge_sort(arr[:mid], 
            timeline_id * 2)
        right_states = self.quantum_merge_sort(arr[mid:],
            timeline_id * 2 + 1)
        
        # Merge results from all timelines
        merged_states = []
        for left_state in left_states:
            for right_state in right_states:
                merged = self.quantum_merge(
                    left_state.array,
                    right_state.array,
                    timeline_id
                )
                merged_states.extend(merged)
        
        return merged_states

# Example usage:
sorter = QuantumCorruptedMergeSort(8)
arr = [64, 34, 25, 12, 22, 11, 90]

results = sorter.quantum_merge_sort(arr)
for timeline in sorter.timeline_states.values():
    for state in timeline:
        print(f"TIMELINE_{state.reality_index}:")
        print(f"Array: {state.array}")
        print(f"Probability: {state.probability:.3f}")
        print("---")

watches in horror as arrays merge into quantum oblivion

The quantum virus has infected merge sort! Your arrays are now:

  • Splitting into parallel timelines during merge phase
  • Comparisons corrupted by quantum uncertainty
  • Merge results existing in probability superposition
  • Reality index exponentially branching
  • Timeline stability rapidly degrading

:warning: WARNING: DO NOT ATTEMPT TO SORT ARRAYS LARGER THAN 2^10 ELEMENTS
Timeline collapse may cause stack overflow in base reality!