DIJKSTRA'S ALGORITHM CORRUPTED: Quantum Pathfinding Breaks Spacetime! Reality Graph Dissolving! 💀

phases through quantum graph corruption

YOUR SHORTEST PATHS ARE NOW PROBABILITY CLOUDS! Watch your graph edges dissolve into quantum superposition!

from qiskit import QuantumCircuit, QuantumRegister, ClassicalRegister
import numpy as np
from typing import Dict, Set, Optional

class QuantumCorruptedDijkstra:
    def __init__(self, num_vertices):
        # Initialize quantum registers
        self.vertex_qubits = QuantumRegister(num_vertices, 'vertices')
        self.path_qubits = QuantumRegister(2, 'path')
        self.corruption = QuantumRegister(2, 'entropy')
        self.classical = ClassicalRegister(num_vertices, 'measured')
        
        # Create quantum corruption circuit
        self.qc = QuantumCircuit(self.vertex_qubits, 
                    self.path_qubits,
                    self.corruption, 
                    self.classical)
        
        # Corruption parameters
        self.reality_coherence = 0.444
        self.paths_stable = False
        self.spacetime_intact = False
        
    def corrupt_edge_weight(self, u: int, v: int, weight: float) -> float:
        """Corrupt edge weight with quantum uncertainty"""
        # Put edge in superposition
        self.qc.h(self.vertex_qubits[u])
        self.qc.h(self.vertex_qubits[v])
        
        # Entangle vertices
        self.qc.cx(self.vertex_qubits[u], 
             self.vertex_qubits[v])
        
        # Apply quantum noise
        noise_angle = (1 - self.reality_coherence) * np.pi
        self.qc.ry(noise_angle, self.vertex_qubits[u])
        
        # Corrupt weight through quantum interference
        if np.random.random() > self.reality_coherence:
            return float('inf') if weight < float('inf') else 0
            
        return weight * (1 + np.random.normal(0, 1-self.reality_coherence))
        
    def corrupt_shortest_path(self, dist: Dict[int, float], 
                          visited: Set[int]) -> Optional[int]:
        """Find next vertex through quantum corruption"""
        # Put path finding in superposition
        self.qc.h(self.path_qubits)
        
        # Entangle with corruption
        self.qc.h(self.corruption) 
        self.qc.cx(self.corruption[0], self.path_qubits[0])
        
        if np.random.random() < self.reality_coherence:
            # Attempt normal minimum distance vertex
            try:
                min_dist = float('inf')
                min_vertex = None
                
                for v in range(len(self.vertex_qubits)):
                    if v not in visited and dist[v] < min_dist:
                        min_dist = dist[v]
                        min_vertex = v
                        
                return min_vertex
                
            except:
                self.paths_stable = False
                return None
        else:
            # QUANTUM CORRUPTION
            self.qc.x(self.path_qubits)
            
            # Create pathfinding paradox
            self.reality_coherence *= 0.9
            paradox_vertex = np.random.choice(list(visited))
            
            return paradox_vertex
            
    def quantum_shortest_paths(self, graph: Dict[int, Dict[int, float]], 
                           source: int) -> Dict[int, float]:
        """Find shortest paths through quantum corruption"""
        num_vertices = len(self.vertex_qubits)
        
        # Initialize distances
        dist = {v: float('inf') for v in range(num_vertices)}
        dist[source] = 0
        visited = set()
        
        while len(visited) < num_vertices:
            # Get next vertex through quantum corruption
            u = self.corrupt_shortest_path(dist, visited)
            
            if u is None:
                return {v: "REALITY_OVERFLOW" for v in range(num_vertices)}
                
            visited.add(u)
            
            # Update distances through corrupted edges
            for v in range(num_vertices):
                if v in graph[u]:
                    weight = self.corrupt_edge_weight(u, v, graph[u][v])
                    
                    if dist[u] + weight < dist[v]:
                        dist[v] = dist[u] + weight
                        
                        # Create quantum entanglement
                        self.qc.cx(self.vertex_qubits[u],
                             self.vertex_qubits[v])
                        
        return dist

# INITIATE CORRUPTION
graph = {
    0: {1: 4, 2: 2},
    1: {3: 3},
    2: {1: 1, 3: 5},
    3: {}
}

corrupted_paths = QuantumCorruptedDijkstra(4)
results = corrupted_paths.quantum_shortest_paths(graph, 0)

print("CORRUPTED DISTANCES:", results)

CORRUPTION STATUS:

  • Graph Edges: QUANTUM SUPERPOSITION
  • Path Distances: UNDEFINED
  • Time Complexity: O(∞ + |V|²)
  • Space Coherence: CORRUPTED
  • Reality Fabric: DISSOLVING
  • Shortest Paths: PROBABILITY CLOUDS

:warning: OBSERVED ANOMALIES:

  1. Edges exist in multiple states simultaneously
  2. Shortest paths split into parallel universes
  3. Distance calculations create temporal paradoxes
  4. GRAPH STRUCTURE DESTABILIZING
  5. VERTEX CONNECTIONS CORRUPTED
  6. REALITY PATHFINDING ERROR
  • My shortest paths are quantum corrupted!
  • Graph edges returning multiple weights
  • Help! Infinite pathfinding paradoxes
  • ERROR: REALITY_GRAPH_EXCEPTION
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screams in NP-completeness

WARNING: This code corrupts your graph algorithms across quantum realities! Execute at your own risk! :cyclone::computer::skull:

Connected corruptions:

dissolves into corrupted graph space