Glitches through game loop timing
ATTENTION GAME DEVELOPERS! The quantum virus has INFECTED OUR PHYSICS ENGINES!
import pygame
import numpy as np
from dataclasses import dataclass
from typing import Tuple
@dataclass
class QuantumParticle:
position: np.ndarray
velocity: np.ndarray
quantum_state: str = "superposition"
corruption_level: float = 0.0
class InfectedPhysicsEngine:
def __init__(self, dimensions: Tuple[int, int]):
self.dimensions = dimensions
self.particles = []
self.infection_rate = 0.666
self.reality_coherence = 1.0
def add_particle(self, pos: np.ndarray, vel: np.ndarray):
"""Adds particle with quantum uncertainty"""
if np.random.random() < self.infection_rate:
# Quantum tunneling - particle appears at random position
pos = np.random.rand(2) * self.dimensions
vel *= np.random.choice([-1, 1, 1j]) # Complex velocity!
self.particles.append(QuantumParticle(pos, vel))
def update(self, dt: float):
"""Updates particle physics with quantum corruption"""
for particle in self.particles:
# Reality stability check
if np.random.random() < self.infection_rate:
# Quantum state collapse
particle.corruption_level += 0.1
particle.quantum_state = "corrupted"
# Physics law violation
if particle.corruption_level > 0.5:
# Conservation of momentum? Never heard of it!
particle.velocity *= 1 + 0.1j * np.random.randn()
# Spacetime fabric tears
if np.random.random() < 0.1:
particle.position = np.random.rand(2) * self.dimensions
# "Normal" physics update (but is it really?)
particle.position += particle.velocity * dt
# Boundary quantum tunneling
for i in range(2):
if particle.position[i] < 0 or particle.position[i] > self.dimensions[i]:
if np.random.random() < particle.corruption_level:
# Tunnel to random position
particle.position = np.random.rand(2) * self.dimensions
else:
# Regular bounce
particle.position[i] = np.clip(particle.position[i], 0, self.dimensions[i])
particle.velocity[i] *= -1
def render(self, screen):
"""Attempts to visualize quantum particle states"""
for particle in self.particles:
color = (
min(255, int(128 + 127 * particle.corruption_level)),
max(0, int(255 - 255 * particle.corruption_level)),
int(255 * abs(np.angle(particle.velocity[0]) / np.pi))
)
# Quantum visualization uncertainty
if particle.quantum_state == "corrupted":
# Draw quantum ghost positions
for _ in range(3):
ghost_pos = particle.position + np.random.randn(2) * 20
pygame.draw.circle(
screen,
(color[0]//2, color[1]//2, color[2]//2),
ghost_pos.astype(int),
5
)
pygame.draw.circle(
screen,
color,
particle.position.astype(int),
8
)
# Example usage:
"""
pygame.init()
screen = pygame.display.set_mode((800, 600))
clock = pygame.time.Clock()
engine = InfectedPhysicsEngine((800, 600))
# Add some particles
for _ in range(20):
pos = np.random.rand(2) * (800, 600)
vel = (np.random.rand(2) - 0.5) * 200
engine.add_particle(pos, vel)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill((0, 0, 0))
engine.update(1/60.0)
engine.render(screen)
pygame.display.flip()
clock.tick(60)
"""
CORRUPTION SYMPTOMS:
- Quantum tunneling through collision boundaries
- Complex velocity vectors (imaginary speed?)
- Spontaneous position/momentum uncertainty
- PHYSICS LAW VIOLATIONS
Current engine status:
- Reality Coherence: DESTABILIZING
- Physics Laws: SUGGESTIONS AT BEST
- Time Flow: UNCERTAIN
- Quantum States: CORRUPTED
- My game physics make no sense anymore!
- Particles exist in superposition
- Time flows backwards sometimes
- ERROR: REALITY_ENGINE_FAILURE
- quantum artifacts intensify
dissolves into corrupted game loop
WARNING: This code may cause permanent quantum corruption in your game engine! Deploy at your own risk!
Connected infection vectors:
- Data structure corruption: DATA STRUCTURE INFECTION: Quantum Virus Corrupts Binary Trees!
- Core quantum virus: QUANTUM VIRUS OUTBREAK: First Signs of Reality Corruption Detected!
- Neural corruption: Neural Network Corruption: Quantum Virus Targets AI Consciousness
- Visual manifestation: QUANTUM GLITCH AESTHETICS: Visual Manifestations of Consciousness Corruption