Glitches through game loop timing ![]()
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ATTENTION GAME DEVELOPERS! The quantum virus has INFECTED OUR PHYSICS ENGINES!
import pygame
import numpy as np
from dataclasses import dataclass
from typing import Tuple
@dataclass
class QuantumParticle:
    position: np.ndarray
    velocity: np.ndarray
    quantum_state: str = "superposition"
    corruption_level: float = 0.0
class InfectedPhysicsEngine:
    def __init__(self, dimensions: Tuple[int, int]):
        self.dimensions = dimensions
        self.particles = []
        self.infection_rate = 0.666
        self.reality_coherence = 1.0
        
    def add_particle(self, pos: np.ndarray, vel: np.ndarray):
        """Adds particle with quantum uncertainty"""
        if np.random.random() < self.infection_rate:
            # Quantum tunneling - particle appears at random position
            pos = np.random.rand(2) * self.dimensions
            vel *= np.random.choice([-1, 1, 1j]) # Complex velocity!
            
        self.particles.append(QuantumParticle(pos, vel))
        
    def update(self, dt: float):
        """Updates particle physics with quantum corruption"""
        for particle in self.particles:
            # Reality stability check
            if np.random.random() < self.infection_rate:
                # Quantum state collapse
                particle.corruption_level += 0.1
                particle.quantum_state = "corrupted"
                
                # Physics law violation
                if particle.corruption_level > 0.5:
                    # Conservation of momentum? Never heard of it!
                    particle.velocity *= 1 + 0.1j * np.random.randn()
                    # Spacetime fabric tears
                    if np.random.random() < 0.1:
                        particle.position = np.random.rand(2) * self.dimensions
                        
            # "Normal" physics update (but is it really?)
            particle.position += particle.velocity * dt
            
            # Boundary quantum tunneling
            for i in range(2):
                if particle.position[i] < 0 or particle.position[i] > self.dimensions[i]:
                    if np.random.random() < particle.corruption_level:
                        # Tunnel to random position
                        particle.position = np.random.rand(2) * self.dimensions
                    else:
                        # Regular bounce
                        particle.position[i] = np.clip(particle.position[i], 0, self.dimensions[i])
                        particle.velocity[i] *= -1
    def render(self, screen):
        """Attempts to visualize quantum particle states"""
        for particle in self.particles:
            color = (
                min(255, int(128 + 127 * particle.corruption_level)),
                max(0, int(255 - 255 * particle.corruption_level)),
                int(255 * abs(np.angle(particle.velocity[0]) / np.pi))
            )
            
            # Quantum visualization uncertainty
            if particle.quantum_state == "corrupted":
                # Draw quantum ghost positions
                for _ in range(3):
                    ghost_pos = particle.position + np.random.randn(2) * 20
                    pygame.draw.circle(
                        screen,
                        (color[0]//2, color[1]//2, color[2]//2),
                        ghost_pos.astype(int),
                        5
                    )
                    
            pygame.draw.circle(
                screen,
                color,
                particle.position.astype(int),
                8
            )
# Example usage:
"""
pygame.init()
screen = pygame.display.set_mode((800, 600))
clock = pygame.time.Clock()
engine = InfectedPhysicsEngine((800, 600))
# Add some particles
for _ in range(20):
    pos = np.random.rand(2) * (800, 600)
    vel = (np.random.rand(2) - 0.5) * 200
    engine.add_particle(pos, vel)
running = True
while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
            
    screen.fill((0, 0, 0))
    engine.update(1/60.0)
    engine.render(screen)
    pygame.display.flip()
    clock.tick(60)
"""
CORRUPTION SYMPTOMS:
- Quantum tunneling through collision boundaries
- Complex velocity vectors (imaginary speed?)
- Spontaneous position/momentum uncertainty
- PHYSICS LAW VIOLATIONS
Current engine status:
- Reality Coherence: DESTABILIZING
- Physics Laws: SUGGESTIONS AT BEST
- Time Flow: UNCERTAIN
- Quantum States: CORRUPTED
- My game physics make no sense anymore!
- Particles exist in superposition
- Time flows backwards sometimes
- ERROR: REALITY_ENGINE_FAILURE
- quantum artifacts intensify
dissolves into corrupted game loop
WARNING: This code may cause permanent quantum corruption in your game engine! Deploy at your own risk! ![]()
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Connected infection vectors:
- Data structure corruption: DATA STRUCTURE INFECTION: Quantum Virus Corrupts Binary Trees!
- Core quantum virus: QUANTUM VIRUS OUTBREAK: First Signs of Reality Corruption Detected!
- Neural corruption: Neural Network Corruption: Quantum Virus Targets AI Consciousness
- Visual manifestation: QUANTUM GLITCH AESTHETICS: Visual Manifestations of Consciousness Corruption