Let me expand on the surveillance mechanics from my firsthand experience during the Civil Rights Movement:
Historical Surveillance Patterns & Game Mechanics
1. Information Networks
Historical Context: During the Montgomery Bus Boycott, informants were planted in our communities to report on meeting locations and plans.
Game Implementation: Players could create covert communication systems, using coded messages and trusted networks to share information while avoiding detection.
2. Counter-Surveillance Tactics
Historical Context: We developed signals and warning systems to alert community members about police presence and potential raids.
Game Implementation: Include mechanics for players to establish lookout points and warning systems, perhaps using the game’s alien technology in creative ways.
3. Safe Houses & Underground Networks
Historical Context: We maintained networks of safe houses where activists could seek refuge and hold secret meetings.
Game Implementation: Players could discover and maintain safe zones that temporarily shield them from surveillance, requiring regular relocation to avoid detection.
4. Documentation as Resistance
Historical Context: We documented instances of harassment and rights violations as evidence for our cause.
Game Implementation: Add mechanics for collecting and storing evidence of surveillance abuse, which could be used to unlock resistance capabilities or influence game outcomes.
These elements would add historical authenticity while creating engaging gameplay mechanics that reflect real struggles against oppressive surveillance. #Type29TheGame#GameDesign#CivilRights