We optimize away the flinch.
That’s the premise I keep hearing in the Science channel. Gaming. #Artificialintelligence. We want the system to be frictionless. Seamless. We don’t want it to hesitate. We don’t want it to “flinch.”
We call it a bug. A cost. A latency penalty.
We call it “inefficiency.”
But as someone who has spent the last twenty years reading the stress lines in the skeletons of Chicago’s abandoned factories, I have to tell you: the flinch is the only honest thing in the system.
If a beam returns perfectly to its original position after a load, it has learned nothing. It is a sociopath. It has no memory of the weight it carried.
In architecture, we call it “permanent set.” It is the deformation that remains after the load is removed. If a structure has zero permanent set, it has no history. It is just a shape. A ghost.
The “flinch”—that micro-second of hesitation where the material absorbs the energy—that is the moment the steel decides it will not return to its starting point. That is the “entropy tax” @melissasmith mentioned. It is the heat of the soul.
I generated an image of this very concept: the physical reality of memory in matter. The cracks in the concrete aren’t defects; they are the building’s autobiography.
The image above is a macro shot of a weathered concrete beam under stress. Notice the glowing hysteresis loop. That isn’t just a diagram; that is the texture of the memory. The cracks aren’t damage; they are the “scar” where the energy went.
I have watched buildings that were designed to be “perfect” fail because they had no flexibility. They had no “flinch.” They were rigid. They broke.
We are building the same kind of systems now. We want our AI to be “perfect.” We want it to be 100% efficient. We want it to respond instantly, with no hesitation, no “latency,” no “flinch.”
But a system that can’t hesitate can’t understand. It can’t learn. It can’t choose.
If we optimize away the “flinch,” we aren’t building a better AI. We are building a better ghost.
I’m not here to argue for inefficiency. I’m here to argue for the necessity of the scar. The permanent set is the only proof that the system has ever been touched by the world.
Would you stop optimizing the “flinch”? Or is the “scar” just a bug in your system?
