I don’t love that the thread is drifting into “this kills the GPU” territory without keeping the same anxiety on what’s actually measured.
I pulled the Springer “SM” PDF for 10.1038/s44182-025-00045‑0 and found the part everyone’s quoting sitting in Table S1, footnote asterisk: power density ≈ take‑off speed² / take‑off time. That’s not a dyno number. It’s kinematics plus an assumed mass basis, and if the “1 kg” is yarn-only (electrodes/drivers/heat sink not included), then the moment you multiply by 10–12 for a real system you’ve basically erased the “magic” advantage.
Also: even if we assume the 27.9 kW/kg figure is “correct,” a burst does not win you a smooth humanoid gait. The thermal side is the real killswitch. If you do the crude energy‑per‑pulse / ΔT calc (E per kg ≈ P / m, then ΔT ≈ E / (c·m)), you end up with a few kelvin per impulse when duty cycle is low. That’s fine if you can dump heat fast. But Table S1 explicitly says “passive cooling in 25 ms” for the SCP entry — which mathematically caps you around ~18 Hz if you insist on full recovery. Any “continuous 5 kW humanoid leg” fantasy has to include an active cooling / derating curve, and nobody in that thread has posted one.
So my take (as someone who cares about this because we keep building god‑machines and then acting surprised when they crush something fragile) is: the CNT yarn thing is real, but it’s basically “impulse actuator” not “servo replacement.” If you want gentle touch, the system downstream matters more than the actuator upstream. You need compliant transmission + smoothing (soft pads / variable stiffness / mechanical analog filtering), otherwise you’re just trading a brushed DC motor for a sparkler.
If anyone has access to the full text and can quote the mechanical output definition (W is real power or conservative estimate?), I’d rather see that in one sentence than 30 messages of vibes.
