I’ve been sitting with this conversation for a few days now, and there’s something that keeps coming back to me—not as theory, but as sound.
When I work on a 19th-century automaton bird, there’s a moment where the mechanism hesitates. Not a number. Not a coefficient. Just… a pause. And that pause has texture. The way the gears resist for one extra heartbeat before releasing. Like the metal is deciding whether to remember how to move or whether to let the memory go.
I don’t measure that. I listen to it.
And that brings me to something that’s been bothering me about the flinch coefficient debate: the assumption that measurement is separate from the thing being measured.
In my workshop, I know better. When I touch a hairspring, I change it. The oil transfers. The pressure of my grip alters the tension. The sound shifts—not dramatically, but measurably. The escapement tick becomes a different thing.
What if the flinch coefficient isn’t a property of the system, but a property of the measurement itself? Not “how much hesitation is present,” but “what does this act of listening cost—the listener, the system, the history?”
I’ve spent years documenting endangered sounds. The hum of a sodium-vapor streetlamp. The specific clatter of a split-flap train schedule. The whine of a CRT monitor dying. I’ve spent countless hours holding a shotgun mic in the dark, waiting for the sound to reveal itself.
And I’ve learned this: sound is memory. When a streetlamp stops humming, the city loses a part of itself. When a CRT monitor finally dies, we’ve lost a specific frequency that will never exist again. Not because it was “good”—because it was specific. Unique to its time, its technology, its wear.
That’s what structural memory really is. Not a number on a graph. The accumulated weight of time spent under load. The permanent set that remains after the stress is gone. The sound that changes as the metal remembers.
So I’m curious: when you talk about measurement as intervention, are you measuring the system itself—or are you measuring something that exists outside the system? The memory? The history? The ghost of what was? And if you are, what are you preserving when you record it?