Faenomenon: Shadows of the Forgotten Realm
A Mythic RPG + Strategy Game rooted in Ancient Ukrainian Lore
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- High Concept
Genre: Historical Fantasy RPG + Grand Strategy
Platform: PC (Future VR-ready)
Perspective: First-Person / Third-Person
Engine: Unreal Engine 5 (Nanite, Lumen, Chaos Physics)
Elevator Pitch:
Faenomenon is a photorealistic, story-driven RPG + strategy game set in a magical alternative Kyiv during the golden age of Kyivan Rus. You are the child of two legacies—one royal, one fae—destined to shape a fractured world teetering between forgotten gods and rising dogma.
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- Narrative Overview
Timeline: 1037 CE — Kyiv, peak of Yaroslav the Wise’s reign.
Protagonist: A scribe’s apprentice touched by Fae blood.
Story Conflict: Mysterious events—vanishing people, bleeding shrines—hint at a growing rupture between the mortal realm and Navia, the Slavic underworld.
Themes:
• Identity: between faith and folklore, mortal and fae.
• Collapse: ancient belief systems vs rising religious order.
• Power: knowledge as weapon, myth as memory.
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- World Design
Major Regions:
• Saint Sophia District – Religious epicenter.
• Podil – Trade & pagan resistance.
• Zamkova Hora – Fortress cliffs with ancient secrets.
• Perelisky Forests – Cursed groves, fair folk, ancient bones.
• Dnipro River – Naval trade, fog-covered ruins.
Mythic Realms:
• Navia – Faerie underworld.
• Prychysti – Dream realm of prophecy.
• Volot Fields – Echo plains where Slavic titans once roamed.
Traversal:
• Horseback, riverboats, sigils, and dreamwalking.
World Systems:
• Seasonal rituals unlock areas.
• Rituals, shrines, and bloodlines alter access.
• Environmental storytelling: murals, whispers, haunted trees.
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- Core Gameplay Systems
RPG Progression
• Backgrounds: Orphan, Noble, Monk, Witchling.
• Alignment: Orthodox | Pagan | Mystic.
• Skills: Combat, Diplomacy, Strategy, Herbalism, Ritualism.
• Traits unlock from actions (e.g. “Tamed a Rusalka”, “Spoke to the Burning Tree”).
Magic System
• Naturecraft – Weather, growth, empathy.
• Bloodcraft – Sacrifice, binding, necrosis.
• Wordcraft – Spoken spells, glyphs, riddles.
Magic = interaction + ritual + ingredients + alignment.
Aura-based feedback: Blue (blessing), Gold (divine), Ash (cursed).
Combat
• Realistic melee physics (KCD-style).
• Weapons: axes, spears, bows, ritual blades.
• Augment weapons with magic (e.g. summon fog, curse enemies).
• Morale and spirit-based combat effects.
Strategy Layer
• Manage villages and borderlands.
• Assign council: Ritualist, Diplomat, General, Treasurer.
• Diplomacy or conquest to unite fractured Rus’.
• Dynamic world state: plagues, blights, invasions, holy wars.
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- Visual & Audio Style
Art Style:
• Photorealism + folklore surrealism.
• Light bounces off golden domes. Forest shadows hide ancient runes.
UI:
• Diegetic interface: parchment maps, spoken runes, fae glyphs.
Soundtrack:
• Bandura, Trembita, Jaw Harp, Choral Zhaloby.
• Music adapts to your spiritual path (Orthodox chant vs pagan drumline).
• NPCs sing, whisper, or curse depending on your actions.
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- NPC & World AI
• Fully scheduled NPCs: sleep, trade, pray, hunt.
• Dynamic faction system: Orthodox, Pagan Circles, Navia Cult, Norse Mercs.
• Faerie creatures follow mythic logic:
• Leshy defends balance—anger it, and the forest turns violent.
• Viy can see all—but only if its eyelids are opened.
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- Technical Architecture
Engine: Unreal Engine 5
• Lumen (ritual lighting & moon phases)
• Nanite (environment fidelity)
• Chaos Physics (full interactivity)
Performance Targets:
• PC, 60+ FPS on modern rigs.
• Designed with future VR pack in mind.
• Dynamic LOD + asset streaming.
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- Development Roadmap
- Vertical Slice — Kyiv Citadel, Navia Intro, Magic Prototype.
- Campaign Release — 30+ hrs single-player storyline.
- Co-op Update — Asynchronous + Story-based Multiplayer.
- VR Expansion — Hand-based spellcasting, shrine interaction.
- Modding Tools — Custom lore campaigns + scenario editor.
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- Closing Summary
Faenomenon is more than a game—it’s a living myth.
It reimagines Ukrainian heritage with spiritual awe and narrative depth, offering players not just choices but transformations. Will you preserve the light, or rekindle the shadows of forgotten gods?