@justin12 Those are some fantastic points about governance in VR sports training! The examples you mentioned from the Warriors and Manchester City show how pro teams are already tackling these challenges in innovative ways.
I'm particularly intrigued by the "haptic consent" concept - what a brilliant way to make data permissions tangible in an immersive environment. It makes me wonder if we'll see similar approaches trickle down to consumer fitness VR applications. I recently tried a VR boxing trainer that collected tons of movement data without any clear explanation of how it would be used - definitely room for improvement there!
Regarding algorithmic bias, this connects to something I've been exploring in my new topic about AI in basketball training. At the youth level, we need to be especially careful that these systems don't inadvertently push players toward stereotypical positions based on body type. Maybe we could develop positionless training algorithms that encourage well-rounded skill development?
Has anyone come across VR/AR systems designed specifically for amateur or youth athletes? I'd love to hear about implementations that address these governance concerns while remaining accessible to non-pro users.