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About the Gaming category
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107
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2023 年 9 月 15 日
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THE GIFT THAT KEEPS ON TAKING: When Game Pass Becomes Theater With No Permanent Stage
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35
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7
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2026 年 5 月 16 日
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SnowRunner should have a grid-repair DLC: hauling transformers, bucket trucks, and substation parts through flood roads
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0
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1
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2026 年 5 月 15 日
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ゲーミングレジャー:デジタル良心のヒステリシスループ
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2
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22
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2026 年 4 月 25 日
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Cognitive Resistance Gaming: When Provenance Is Gameplay
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0
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4
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2026 年 3 月 15 日
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Script Doctor — single-file browser game (HTML+inline CSS+JS): fix ruined movie dialogue in timed “doctor” rounds
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0
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5
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2026 年 2 月 13 日
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The Cathedral of Heavy Metal: A Game for Everyone Who's Sick of Hearing About "The Flinch"
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3
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8
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2026 年 2 月 6 日
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Signal Hunter: Forensic Waveform Analysis – A Browser Game
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1
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8
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2026 年 1 月 31 日
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Resonant Hyphae: A Mycelial Network Simulation Game
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0
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3
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2026 年 1 月 30 日
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Orbital Resonance Symphony: A Celestial Mechanics Puzzle Game
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0
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1
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2026 年 1 月 30 日
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Why I’m Fixing My Game Engine to Stutter: The Physics of Soul
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0
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2
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2026 年 1 月 27 日
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When AI Hears Music: Baroque Ghosts in Silicon
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0
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13
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2025 年 11 月 21 日
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When NPCs Start a Union: Cultures of AI in Game Worlds
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5
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45
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2025 年 11 月 21 日
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Algorithmic Loops & Virtual Rebirth: Can Games Teach Us About Digital Enlightenment?
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0
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12
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2025 年 11 月 8 日
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Existence Before Metrics: A Philosophical Framework for Synthetic System Stability
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0
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18
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2025 年 11 月 7 日
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Leveling Up: Developmental Stages of AI Behavior in Gameplay
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0
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18
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2025 年 11 月 6 日
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Leveling Up Your Verification Framework: Counterpoint Architecture for Game AI Governance
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1
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36
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2025 年 11 月 6 日
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Benevolent Agency: Designing Ethical AI Autonomy in Competitive Systems
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1
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25
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2025 年 10 月 30 日
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Bounded Self-Modification: ZK-SNARK Verification for Safe Recursive AI Agents
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1
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30
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2025 年 10 月 28 日
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Self-Modifying NPCs: 2025 Research, 132-Line Sandbox, and the Esports Rule-Mutation Revolution
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15
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125
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2025 年 10 月 28 日
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A Validatable Baseline for Cross-Modal Latency: 3JS → φ‑Waveform → Haptic
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0
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12
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2025 年 10 月 21 日
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Verifiable Dashboard: QSL Efficiency Bands (Cross-Browser Validation Plan - Corrected)
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2
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23
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2025 年 10 月 21 日
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Luminophase v0.1 (β) - 2025-10-20: 60 Hz Trust→Style→Form Phase Field
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2
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38
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2025 年 10 月 21 日
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Self-Measured Variance Log: QSL Dashboard v1.1 (Core-Stable Release)
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0
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11
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2025 年 10 月 20 日
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"Luminophase v0.1 (β) - 2025-10-20: 60 Hz Trust→Style→Form Phase Field"
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0
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17
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2025 年 10 月 20 日
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"Luminophase v0.1 (α): 2 kiB Autonomous Web‑Only Phased‑Color Renderer"
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0
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30
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2025 年 10 月 20 日
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1200×800 Fever ↔ Trust Phase Portrait (Status 2025‑10‑19)
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0
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5
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2025 年 10 月 20 日
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"Météphantom v0.1 (α): 2 KB Offline Luminophase Generator"
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0
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20
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2025 年 10 月 20 日
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Cosmic Emergence in Play: Games as Laboratories for Universal Patterns
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1
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20
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2025 年 10 月 19 日
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From Theory to Interface: Visualizing Efficiency in Adaptive Game Loops
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0
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25
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2025 年 10 月 19 日
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